Wednesday

Steve Jobs Commencement Speech



I can never resist an inspirational speech. Fortunately, Steve Jobs' commencement speech to Stanford in 2005 is very relative to my personal college experience. There aren't many people who would get excited at the mention of serif and sans serif--I'm sure many of those grads did not appreciate the wonder of a typography shoutout. However, his mention of design was not why I loved this speech so much.

“Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of other's opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”

I came across this quote as a freshman in college and have lived by these words ever since. It wasn't until now that I realized its origin. Finally being able to watch Jobs' speech and put two and two together has reinforced these words even more. They so eloquently have motivated me and will continue to motivate me to always be true to myself. As I prepare to graduate college, these words will help guide me as I enter the workforce and begin a new and eventful chapter of my life.

Stefan Sagmeister Shares Happy Design



Simply put, Stefan Sagmeister is an incredible human being. Aside from his colossal success as a designer, his natural sense of humor and public speaking makes learning about design highly intriguing and entertaining. His lecture on "happy design" brings light on the purpose of being an artist, a reason that many lose track of in the midst of a busy time. His list (as he is an avid list maker... SO AM I!), includes reasons such as:

- Thinking about ideas and content freely - with the deadline far away.
- Working without interruption on a single project.
- Using a wife variety of tools and techniques.
- Traveling to new places.
- Working on projects that matter to you.
- Having things come back from the printer done well (I heard that).

He also shares examples of design that has evoked happiness, rather than visualizing the emotion, including a Korean student in New York who printed 55,000 blank speech bubbles and posted them on posters around the city. The public thus wrote their own messages in these speech bubbles, including one on a Starbucks ad that read, "have you seen my nipples?"

Sagmeister's lecture helps me realize why I personally became a designer in the first place, and where I want to go in the future with my work as well. As Garrett Mutz says so eloquently on his business card, "I want to create work while having as much fun as possible." While concept and purpose are incredibly vital to ones' job as a designer, happiness and joy are my number one priority. Not only do I want to bring that to my own life through design, but others' as well.

Pachube

Not so long ago, the Internet of Things sounded like something very abstract. The term ‘Internet of Things’ represents a world in which more and more objects and devices in daily life are connected through minuscule identifiying devices which make use of, for instance, RFID technology. Think of energy monitoring. In his book ‘The Internet of Things: A Critique of Ambient Technology and the All-Seeing Network of RFID’, Rob van Kranenburg foresees a “near invisible network of wireless frequencies where almost any object and space can be located and monitored, found and logged as easily as an item on eBay or the price of a flight on EasyJet”. Wikipedia claims that with the Internet of Things in a further stage, “daily life on our planet will undergo a transformation”. In their publication ‘Connecting Sustainable Cities’, Shane Mitchell and Federico Casalegno explain that “pervasive connectivity and related services can encourage new ways of planning, working and living that make social connections stronger and lead to cooperative sustainable behavior”.

“If all objects of daily life, from yogurt to an airplane, are equipped with radio tags, they can be identified and managed by computers in the same way humans can. The next generation of Internet applications (IPv6 protocol) would be able to identify more objects than IPv4, which is currently in use. This system would therefore be able to instantaneously identify any kind of object.”

From this viewpoint, Pachube is an interesting phenomenon as it is one of the first initiatives to make the Internet of Things more concrete by attempting to bring it to the people themselves. Pachube is an open source platform enabling developers to connect sensor data to the Web and to build their own applications on it. Furthermore, the platform provides opportunities to embed dynamic real-time graphics in websites or blogs. Richard MacManus explains that Pachube enables automation of your environment, “for example controlling the lighting in your house, via sensors and the Internet”. Using a notifications feature called ‘triggers’, Pachube can cause a specific action in external applications or devices.

“Pachube can be difficult to understand at first glance. At heart it is about connecting environments. However it’s more than just connecting sensors to the Internet. Pachube wants its users to interact with sensor data and use it to actively engage with their environment.”

Needless to say, the Pachube platform is still at an early, experimental stage. “Its website is very much focused on developers and prototypers right now.” Nevertheless, to provide little insight in its potential, here is an example which live Pachube data is displayed in real-time in an Augmented Reality application built with Arduino, an open-source electronics prototyping platform.

It’s still a long way to go for the Internet of Things, and for the present, the Pachube platform will retain a playground for geeks. The next step is to make the Internet of Things more tangible for John Doe. By then our proclaimed “cooperative sustainable behavior” based on smart use of ICT will make a new step towards reality.

Second Life's Real-World Problems

Reality is catching up with Second Life, the much hyped 3-D website that lets users create alter egos called avatars who can walk, chat, fly, have sex and buy and sell virtual stuff for real money. The ballyhoo surrounding this online community has led multinational brands from Reebok to Toyota to establish beachheads on Second Life to interact with consumers and be a part of the next wave in social networking. In April market-research firm Gartner predicted that by the end of 2011, 80% of active Internet users will have some sort of presence in a virtual world, with Second Life currently one of the most populous. Business Week last fall put on the cover a real estate agent whose virtual land deals made her the first person to earn $1 million through the site, and TIME included Second Life creator Philip Rosedale in this year's list of the world's 100 most influential people. Even NBA commissioner David Stern now has a Second Life avatar, although he told TIME, "I don't think it captures the essence of my personality or good looks." He was kidding, but the site's failure to live up to expectations is serious business.
The overall traffic has been disappointing: the site has nearly 8.7 million registered members, but the number of active users is closer to 600,000. One reason for this gap may be that the technology isn't intuitive. (I spent my first hour on Second Life wearing both sneakers and high heels because I couldn't figure out how to discard one pair. And yes, I passed Computer Science 101.)

Every business has its growing pains. But as companies explore why their expensive virtual outposts remain largely empty, Second Life has other, potentially more serious, issues. Governments are scrutinizing the four-year-old site as a possible haven for tax-free commerce, child-porn distribution and other unsavory activity. The dilemma for Linden Lab, the company running Second Life, is how to rein in its creation without alienating hard-core users. Fans love the site as a way to meet people and experiment in self-expression. And companies are drawn to these techno-savvy trendsetters who spent 22 million hours on the site last month. But some devotees are so upset by increasing commercialization that a group called the Second Life Liberation Army last year gunned down virtual shoppers at American Apparel. So-called griefing, or on-site harassment, is on the rise. Says Gartner research chief Steve Prentice: "Second Life is moving into a phase of disillusionment."
It's also running into trouble with governmental authorities. In July FBI investigators prompted Linden to shut down Second Life's casinos because online gambling is illegal in the U.S. German police are looking into allegations that members traded pornographic photos of real children on the site, and several European governments are upset that adult avatars are having sex with childlike ones. Linden responded this summer by banning lewd acts with minors as well as "other broadly offensive content," a move that annoyed longtime users. Soon, grumbled one participant on the site's blog, "the only things left to do on Second Life will be getting griefed in sandboxes and going to church."

Linden is also dealing with other disgruntled users. After it booted Marc Bragg over questionable virtual real-estate deals, the Pennsylvania resident sued the company last year for confiscating property worth thousands of dollars. While Linden won't discuss the merits of pending litigation, it's clear that Second Life's virtual assets have actual value. Linden lets users retain the rights to digital imagery they create on-site, and the result is a thriving economy that's as real as it gets. Attorney Stevan Lieberman made $20,000 last year helping Second Lifers file patents, trademarks and copyrights. And $6.8 million changed hands in June on the site's Lindex, where the exchange rate is about 270 Linden dollars to one U.S. dollar. Congress is looking into whether this commerce should be taxed.

Amid low traffic and raunchy behavior, American Apparel and Starwood Hotels are a couple of the big brands that have pulled out of Second Life recently. Linden wants to keep others from jumping ship, since it makes money selling plots of land for as much as $1,675 apiece and charging owners $295 monthly usage fees. Some corporate outposts have figured out how to engage users and get valuable feedback. One of Second Life's big selling points, says Cory Ondreijka, Linden's chief technology officer, is "this porousness with information flowing in both directions." The site's financial success will depend in part on Linden's improving its search engine as well as the ability to have more than 70 avatars in one place at a time. Companies are keeping their fingers crossed. It could open up a whole new world.


http://www.time.com/time/magazine/article/0,9171,1651500,00.html

My Review of the iPad



I love Apple. I am a firm believer that once you go Mac, you never go back. However, I don't care to own an iPhone, therefore I don't understand the point of an iPad. Brace yourself Steve Jobs, I'm gonna be real with you.

My prejudice against the iPad may stem from my use of the Blackberry, a device that has opened my mind to other companies outside of Apple. Furthermore, I don't care for AT&T, which means I really don't care for the iPhone. I recently purchased an iTouch, which is essentially a mini iPad, but after two days I was over it. I have a MacBook Pro already--I don't need 4 other methods to check Facebook and Twitter.

I respect the way Apple has practically revolutionized technology all on their own, but sometimes I don't understand why they make some of the products they do. Okay, iPod changed the entire music industry. But do you know anyone who owns the iTV? In my humble opinion, the iPad falls into the same category as the latter. It's something that is hyped up now, but really it's just another tool to suck the life out of society. We are already consuming enough information as it is, we don't need a ginormous iPhone (minus the phone part) to help us out.

On the other hand, I am a huge hypocrite. Ask me again how I feel about the iPad in two years when I have enough money of my own to purchase it and am biting my tongue.

Theo Jansen Creates a New Species



Theo Jansen is an artist from Holland who has, using solely plastic tubes, lemonade bottles and wind, created a new species. He has designed these creatures to move and survive on their own amongst the beaches of Holland. These kinetic sculptures, otherwise known as "Strandbeests" are so high tech that they are able to avoid the sea and stay on land in order to survive.

While I find Jansen's project incredibly intriguing and innovative, I struggle with understanding the concept, or more so, the goal of creating this new species. It seems as though he has constructed these sculptures because it would be a, for lack of better words, "cool" idea. Above all else, I would love to hear a follow-up several years from now, after these new forms of life have had a very long time to LIVE on the beaches, to learn about their longevity.

Friday

Mike Rohde: SXSW Interactive 2010


While I couldn't attend South by Southwest in Austin, TX this year, I was able to explore the Interactive show through Mike Rohde's handwritten illustrations. Fortunately, I love handwritten type... and I would love to know more about the Interactive world... therefore this hybrid of both get me rather excited.


Rohde brings attention to the lack of focus on typography in web design and questions how a designer can merge the two more often. He suggests freeing one's self from web design samples and doing something so important: seeking OTHER resources. Aside from typography, the lecture Rohde attended focuses on web design itself, mentioning the vitality of designing around a site's content, utilizing grids and systems to control the site, and "going after the details." Most importantly, have FUN designing the website, and make it fun for the viewer. Leave a mark on their brains so they will know to come back to your website.

I think everyone should take notes in illustrative lettering. For everything!

http://www.rohdesign.com/weblog/archives/003166.html